Building My Command-Line Tic-Tac-Toe Game
Hey everyone, welcome back to my blog!
If you’ve been following my posts, you know I love experimenting with new ideas and tools. This time, I decided to take on a fun challenge: building a command-line Tic-Tac-Toe game from scratch.
But before writing a single line of code, I had to think carefully about how to approach the project. I wanted the game to be robust, easy to maintain, and simple to extend with new features in the future.
Choosing the Right Approach
After a bit of research, I decided to go with the popular modular design approach. At first, I wasn’t even sure which programming language to use. So, I did what any developer would do—spent some time digging around on Google.
Eventually, I settled on Node.js because it’s well-suited for this kind of project. Plus, I decided the game would run exclusively on the command line—perfect for Linux users and advanced computer enthusiasts who appreciate terminal-based apps.
Using Test-Driven Development (TDD)
Once I had the language picked out, I set out to build the game using Test-Driven Development (TDD) principles.
I began by breaking down the project into phases:
- List out features the game should support.
- Write tests for each feature.
- Make the code pass the tests one step at a time.
This approach kept the project organized and helped ensure everything worked as expected before moving on.
Check Out the Code
The full game code is available on my GitHub repository: josiahking/tic-tac-toe: A tic-tac-toe game
When you have the time, give it a try—and see if you can beat my AI opponent. I’ll warn you though: it’s pretty smart. You might need an IQ of 200+ to beat it consistently! 😄
If you have suggestions for improvement, I’d love to hear them. Even better, you can contribute to the project—maybe add multiplayer support over the network using real-time communication. Node.js would be perfect for that!
Wrapping Up
That’s all for this project!
I had a lot of fun building this game and learned quite a bit along the way. Hopefully, you enjoy playing it as much as I enjoyed creating it.
Until the next post, stay safe and keep coding! 🚀